Note: FireSoul has made a single installer that will install Co-op Ace for either EAW, OP, or both depending on which games you have installed on your computer. You only need to download and run this installer once even if you have both games.
In this multiplayer script up to 6 people confront a massive randomly generated enemy armada. The enemy is customizable my the game host through an external configuration program. The enemy's difficulty level, race, and hull class can be controlled. This script is absolutely excellent for race-specific training as well as team action training - plus it's a ton of fun!"'The Co-op' script developed for Starfleet Command II: Empires at War, is a must-have training tool for those who enjoy group actions within SFC2. Not only will it be useful for Dynaverse II and other 'Campaign' systems, but it's fun as hell to play to boot! With a completely configurable setup to enable anyone from the newbie first timer to hardend veteran, it's guaranteed to satisfy! Although it can be used for solo setup, it truly shines when you get a bunch of your buddies together for some old fashioned butt [sic] kicking fun." - Dennis Greene, aka SFCShadow, author of Star Trek Starfleet Command II: Empires at War Official Strategy Guide
"MagnumMan has managed to not only master the scripting API, but deliver to us possibly the best player made script for SFC2, the Multiplayer Co-op Ace script." - RedHotChiliDog Guest Review, Black Ops Station.
"I would have to say that MagnumMan-iCoP has scored a huge hit with this script." - Captain Stoneyface, Black Ops Station.
"MagnumMan once again delivers in this script! Perfect for those nights when FFA just isnt enough - now the whole fleet can get gutted together ! Top notch Work!" - Admiral Frey_XC, XenoCorp® Inc.
If you have a comment about Co-op Ace, submit it for review to MagnumMan.
Version
Date
4.0
January 24, 2005
3.2.1
July 27, 2004
3.2
November 25, 2003
3.0.1
November 12, 2002
3.0.0
October 17, 2002
2.6.3
September 2, 2002
2.6
August 8, 2002
2.5.2
July 21, 2002
2.5
July 17, 2002
1.5
Mar 31 2001
No more late era enemies in an early or middle era game, etc.
1.4
Mar 15 2001
Changed default difficulty to 1.1.
1.3
Fixed a bug where the game would not end if you captured an enemy ship.
1.2
Fixed a bug where the game would not end if the last player disengaged.
Fixed a bug where the game hangs on launch if more than 9 enemy ships are
created.
Added a new feature to limit the enemy by specific races.
Added a new feature to limit the enemy by specific hull classes.
Added a new configuration program.
Added an installer.
1.1
1.0